Activity for MetroE TelloDrone
Materials Needed:
- Drone
- Number cards (1 to 7)
- Lopen outdoor space (like a schoolyard or playground)
- Safety cones or markers/paper
- A tablet or smartphone with the drone control app
Activity Steps:
- Introduction (10 minutes):
- Gather the children in a circle and introduce the concept of the activity.
- Explain that they will learn about numbers from 1 to 7 while a drone flies over them.
- Discuss the safety rules, such as staying away from the drone and listening to instructions.
- Number Recognition Game (15 minutes):
- Show the children the number cards from 1 to 7.
- Have them practice recognizing and saying each number out loud as a group.
- You can make this interactive by asking them to take turns holding up the cards and identifying the numbers.
- Drone Demonstration (10 minutes):
- Provide a brief overview of the drone's features, emphasizing safety and how to use the drone control app.
- Demonstrate how the drone can fly up and down and move forward and backward.
- Setting Up the Drone Course (10 minutes):
- Set up a simple course in the open space using safety cones or markers.
- Place each number card on a different cone or marker in numerical order.
- Drone Flying Activity (30 minutes):
- Divide the children into small groups or pairs.
- Each group takes turns flying the drone over the number cards.
- Instruct them to fly the drone to a specific number when you call it out (e.g., "Fly the drone to number 3!").
- Please encourage them to take turns controlling the drone and identifying the numbers.
- Number Hunt Challenge (15 minutes):
- Make the activity more challenging by asking the children to find and land the drone on the correct number card without your help.
- Provide hints and guidance as needed.
- Debrief and Conclusion (10 minutes):
- Gather the children to discuss what they learned during the activity.
- Recap the numbers they flew the drone over and ask them questions like, "What was your favorite part?" and "What did you learn about numbers?"
- Thank the children for participating and emphasizing the importance of learning through fun activities.
Activity Name: "Happy Bird Adventure with LEGO WeDo 2.0
Materials Needed:
LEGO WeDo 2.0 kit
Computer or tablet with the WeDo 2.0 software installed
1. Introduction (10 minutes):
Begin by introducing the LEGO WeDo 2.0 kit and explaining that you will be building a "Happy Bird" robot.
Mention that they will learn how to program and control the bird using a computer or tablet.
2. Watch "Happy Bird" Build Tutorial (15 minutes):
Show the children a YouTube video tutorial that provides step-by-step instructions on how to build the Happy Bird using LEGO WeDo 2.0.
Encourage them to watch the video attentively and take notes if needed.
3. Build the "Happy Bird" (30 minutes):
Distribute the LEGO pieces required for the Happy Bird model to each child or group.
Allow the children to work in pairs or small groups to build the Happy Bird, following the instructions from the video.
Provide assistance and guidance as needed.
4. Explore Sensors and Motors (15 minutes):
After building the Happy Bird, discuss the various sensors and motors used in the model.
Explain how these components work together to make the bird move and react to its surroundings.
5. Programming the "Happy Bird" (20 minutes):
Connect the Happy Bird to a computer or tablet with the WeDo 2.0 software installed.
Use the software to create a simple program that makes the bird flap its wings or move in response to input from the distance sensor.
Demonstrate how to download and run the program on the Happy Bird.
6. Experiment and Play (20 minutes):
Encourage the children to experiment with their Happy Bird models.
Ask them to observe how the bird reacts to different inputs (e.g., getting closer to an object).
Have them modify the program to see how it affects the bird's behavior.
7. Share and Discuss (10 minutes):
Gather the children to share their experiences and observations.
Ask questions like, "What did you learn about robotics today?" and "How did you make your Happy Bird move differently?"
5.5.c
Use a variety of instructional approaches to help students frame problems in ways that can be represented as computational steps or algorithms to be performed by a computer

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